The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. ex. Some numerals are expressed as "XNUMX".
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The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. Copyrights notice
DAIHINMIN, que significa Grand Pauper, é um jogo de cartas popular no Japão. TANHINMIN é uma variante simplificada do DAIHINMIN, que foi proposta por Nishino em 2007 para investigar as propriedades matemáticas do DAIHINMIN. Neste artigo, consideramos um TANHINMIN generalizado para 2 jogadores, onde o tamanho do deck é arbitrário n. Apresentamos um algoritmo de tempo linear que determina qual jogador tem uma estratégia vencedora após todas as cartas serem distribuídas aos jogadores.
Hironori KIYA
Nagoya University
Katsuki OHTO
Nagoya University
Hirotaka ONO
Nagoya University
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Hironori KIYA, Katsuki OHTO, Hirotaka ONO, "Computing the Winner of 2-Player TANHINMIN" in IEICE TRANSACTIONS on Fundamentals,
vol. E104-A, no. 9, pp. 1134-1141, September 2021, doi: 10.1587/transfun.2020DMP0026.
Abstract: DAIHINMIN, which means Grand Pauper, is a popular playing-card game in Japan. TANHINMIN is a simplified variant of DAIHINMIN, which was proposed by Nishino in 2007 in order to investigate the mathematical properties of DAIHINMIN. In this paper, we consider a 2-player generalized TANHINMIN, where the deck size is arbitrary n. We present a linear-time algorithm that determines which player has a winning strategy after all cards are distributed to the players.
URL: https://global.ieice.org/en_transactions/fundamentals/10.1587/transfun.2020DMP0026/_p
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@ARTICLE{e104-a_9_1134,
author={Hironori KIYA, Katsuki OHTO, Hirotaka ONO, },
journal={IEICE TRANSACTIONS on Fundamentals},
title={Computing the Winner of 2-Player TANHINMIN},
year={2021},
volume={E104-A},
number={9},
pages={1134-1141},
abstract={DAIHINMIN, which means Grand Pauper, is a popular playing-card game in Japan. TANHINMIN is a simplified variant of DAIHINMIN, which was proposed by Nishino in 2007 in order to investigate the mathematical properties of DAIHINMIN. In this paper, we consider a 2-player generalized TANHINMIN, where the deck size is arbitrary n. We present a linear-time algorithm that determines which player has a winning strategy after all cards are distributed to the players.},
keywords={},
doi={10.1587/transfun.2020DMP0026},
ISSN={1745-1337},
month={September},}
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TY - JOUR
TI - Computing the Winner of 2-Player TANHINMIN
T2 - IEICE TRANSACTIONS on Fundamentals
SP - 1134
EP - 1141
AU - Hironori KIYA
AU - Katsuki OHTO
AU - Hirotaka ONO
PY - 2021
DO - 10.1587/transfun.2020DMP0026
JO - IEICE TRANSACTIONS on Fundamentals
SN - 1745-1337
VL - E104-A
IS - 9
JA - IEICE TRANSACTIONS on Fundamentals
Y1 - September 2021
AB - DAIHINMIN, which means Grand Pauper, is a popular playing-card game in Japan. TANHINMIN is a simplified variant of DAIHINMIN, which was proposed by Nishino in 2007 in order to investigate the mathematical properties of DAIHINMIN. In this paper, we consider a 2-player generalized TANHINMIN, where the deck size is arbitrary n. We present a linear-time algorithm that determines which player has a winning strategy after all cards are distributed to the players.
ER -